Hero: The Call
You are justice, you are right. You wield God's sword and lay low the dragons and giants of society. You are the one who fights and kills in the name of righteousness, until you're neck-deep in the blood of the wicked and the profane, and you know you must be right, because if you weren't, you wouldn't have survived.
Hero is a game of heroes and monsters.
Hero is about the conflict between fantasies and myths, and the world we actually live in.
Hero is about the struggle between what you are, what you want to be, and what society wants you to be.
Hero is about how far you will go to do what's right, and how far you'll go to protect yourself.
Hero is about the dissonance between what we hold up as heroes, and what we actually want people to be in society. As much as we look up to our heroes, and praise them, if you actually met the champions of myth, you'd probably be terrified of them.
It's also about how a person is pushed to act by fate, society and circumstance, and how hero worship can destroy a person's identity.
Pawn of Fate
Heroes don't really have much control over their lives anymore. No matter what they do, they are always pushed into the role fate has planned for them.