Titan: The Inexorable
You turn, and others instinctively avoid your gaze. A path clears naturally as you walk through the crowded street, except for one. She glares at you, poised like a viper ready to strike. You chuckle like you're looking at a puppy who thinks it's people. Finally, you muse, maybe this one will be a challenge.
Titan is a game of divine hubris and incredible power.
Titan is about lust, wrath and control, about the consequences of power and both the powerful and the weak. It's about balancing the urge to take with the need to give. It's about becoming a king, or being toppled as a tyrant.
Titan is about being able to act out your greatest fantasies of power and dominance. It's about living in a world where others can do the same. It's about claiming the crown, and the sword that hangs over it at all times.
Titan is a game about gods, and what it means to be less than a god.
Titan is centered around power, and the moral and philosophical questions it brings. Just because you have power, are you responsible for those who don't? Why should you, a god, care about these creatures who but ants to you? Some may believe that mortals are to be slaves to a higher being (even some mortals believe that), and still others question whether such slavery is even worth the effort. Humans dominate the globe for a reason, after all.
As a Titan, you exist to rule over something. Sure, mortals and monsters alike can make plays for something resembling power, but they can never have the sort of absolute power you hold. This power comes with an innate need to dominate others, and chances are you'll justify it with your divine superiority, a point few can argue.
With this need to rule, and this incredible power, almost always comes corruption. You begin seizing more power over those who follow you. Maybe you say its for their own safety, maybe you don't even care what the proles think at this point. In the end, it always ends with tyranny, and possibly revolution.
Titans wield powers that mortals, and even many other supernatural beings, could never hope to achieve. This power can, when used properly, secure you a position of safety and control. However, it's far more likely that such power will be a destabilizing influence. The peace between Titans is one of mutually assured destruction, as they know that each has the power to wipe out another.
This power breeds fear. Titans have been known to assault each other for little to no reason if they perceive a threat, and they are often more than willing to wage shadow wars through their cults. Most authorities disregard them as "religious wackos" or victims of gang violence (neither of which is at all inaccurate) and deal with them as mundane crimes, and those aware of the truth seem content to allow its continuance, better to allow them to kill each other than try to subjugate mankind.
Blasphemy and Inquisition
That said, there are quite a few mortals willing to take a more active approach in culling Titan influence. The god of lies can't keep up with a mid-level politician without resorting to divine powers, and even if they're the holy lord of sea and storm, their body usually dies when enough bullets are pumped through it. The Catholic Church, shadow cabinets in governments worldwide, occultists armed with knowledge beyond even the Titans, and more all stand firmly on the side of the mortals. What's more, they're getting stronger. More and more potent rituals are developed, science advances, leaps in physics and engineering allow men to turn the god's own weapons against them.
What's more, the Titan's children still walk the Earth. Whether they're actually descended from gods, or they are simply the hand of a mythic force, sometimes a mortal is granted the powers to slay a Titan. Such people are called Deos (sing. Deus), and they are possibly the most dangerous outside threat to the Titans. They can perform miracles, and they have a natural urge to humiliate, dismember and destroy you, and many wish to wipe out Titans entirely. According to legend, they have very nearly succeeded at least once.
Chapter 1: Divine Birthright introduces the five Pneuma, which are the divine essences that define each Titan, as well as the Pantheons, loose thematic and ideological groups of Titans that have their own beliefs as to what Titans are meant to be and do.
Chapter 2: Ascension gets into the heads of Titans, explaining their outlooks and the consequences their powers have in their day-to-day lives. Here, you'll learn how Titans interact, as friends, allies, or enemies, and how they relate to humanity.
Chapter 3: To Be a God gives rules and systems for Titans, including character creation, the incredible power at their command, and their struggle to retain their Attachment to humanity.
Chapter 4: Devils and Blasphemers covers the enemies of Titans, with special attention to the Deos, mortal godslayers with divine powers, as well as mortal organizations that hunt the Titans for various reasons.
Chapter 5: Gods of Distant Lands concerns itself with the domains of divinities across the world. Are the Greek Titans having the last laugh from Olympus? How do kami of Japan keep their shrines? How long can the uneasy peace between the Jötunn and the Æsir last?
Chapter 6: Storytelling covers the details of running a Titan game, including tips for running the world, optional rules, and setting ideas.
Appendix 1: Champions gives guidelines and rules for Champions, right hands of the Titans with loaned divine powers.
Appendix 2: Conditions is a reference section for the range of lingering effects caused by supernatural powers and other systems.